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Wintry climbs beset with frost-bitten undead and starving predators. Dank, fetid swamps filled with snakes and bristling with poison. As such, you'll find similar biomes across the game's truly gargantuan, continuous open world.
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Sanctuary is a dimension not dissimilar from Earth, strewn between the high heavens and the depths of hell. This is Diablo 4, and my tale as the wandering druid.
#2008 opus one review full#
But, even without these aspects, this fully-priced title is more than worth the price of admission, comprising a 30-50 hour campaign full of sorrow and darkness, with flickers of hope, weaving a starkly poignant tale that is as unsettling as it is majestic. Additionally, we'll have a separate review going live for endgame some time after launch since a fair bit of it was unavailable to experience in the underpopulated review build servers. I plan to do a separate article going over the story in more spoilery detail later on. This review will be entirely spoiler free, played on Xbox Series X on World Tier 2. It's the type of game that I worry is becoming increasingly rare in the AAA industry, chasing trends and short-term gains. What I didn't expect was one of the best story campaigns I've experienced in the past decade, one that elevates Blizzard as a whole. After dozens of hours in the game's beta tests, I knew Diablo 4 was going to be special - a game I would undoubtedly sink hundreds of hours into. Absolutely staggering art and breadth, Oscar-worthy writing and story delivery, both new and returning characters wholly worthy of Blizzard's epic pantheon of heroes and villains.
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