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2008 opus one review
2008 opus one review




2008 opus one review

2008 opus one review

Wintry climbs beset with frost-bitten undead and starving predators. Dank, fetid swamps filled with snakes and bristling with poison. As such, you'll find similar biomes across the game's truly gargantuan, continuous open world.

2008 opus one review

Sanctuary is a dimension not dissimilar from Earth, strewn between the high heavens and the depths of hell. This is Diablo 4, and my tale as the wandering druid.

#2008 opus one review full#

But, even without these aspects, this fully-priced title is more than worth the price of admission, comprising a 30-50 hour campaign full of sorrow and darkness, with flickers of hope, weaving a starkly poignant tale that is as unsettling as it is majestic. Additionally, we'll have a separate review going live for endgame some time after launch since a fair bit of it was unavailable to experience in the underpopulated review build servers. I plan to do a separate article going over the story in more spoilery detail later on. This review will be entirely spoiler free, played on Xbox Series X on World Tier 2. It's the type of game that I worry is becoming increasingly rare in the AAA industry, chasing trends and short-term gains. What I didn't expect was one of the best story campaigns I've experienced in the past decade, one that elevates Blizzard as a whole. After dozens of hours in the game's beta tests, I knew Diablo 4 was going to be special - a game I would undoubtedly sink hundreds of hours into. Absolutely staggering art and breadth, Oscar-worthy writing and story delivery, both new and returning characters wholly worthy of Blizzard's epic pantheon of heroes and villains.






2008 opus one review